The+Most+Dangerous+Game

Here are the assignments form July 6th! Complete them and send me a wikispace message to evaluate. = = = = = = = = = Assignment #4 Paragraph: What aspects of human nature are examined in the story "The Most Dangerous Game"? = = = Assignment #5 Answer the following Questions: QUESTIONS: Answer the following questions. /32

1. What is meant by “He lived a year in a minute”? /2 he had a lot of thoughts going thorugh his head. 2. What is meant by “I am still a beast at bay”? /2

hes still a warrior. 3. In which sea has Connell set Ship-Trap island? /1 atlantic 4. How is Zaroff able to finance his life style? /2general hunts 5. If Rainsford wins the hunt, what does Zaroff promise him? /1

money 6. What happened to Lazarus? /2

lazarus ends up with nothing at the end 7. Where does Rainsford spend the first night of his hunt? /1

at the farm 8. How many acres did Zaroff’s father have in the Crimea? /1 4 acres 9. Why does Zarroff suggest Rainsford wear moccasins? /1

cuz its cold outside and mosquitos 10. What caused Rainsford to believe Zaroff knew he was hiding in the tree? Do you think he was right? Give reasons. /3

11. How does Zaroff stock his island with “game”? /2

12. What happened to General Zaroff at the end of the story? /2

he gets hurt 13. Inspite of being hurt, Zaroff congratulates Rainsford on his “Malay mancatcher,” why? /2

14. How do we know Rainsford is an exceptionally fit man? /2

15. Discuss the state of mind of Rainsford before he lands on the island versus that after he meets the General. What is different? (Especially about how he perceives animal feelings.)/5

16. How does Connell inspire fear without obvious bloodshed/grotesqueness. /3

Assignment #6 Complete the following:

Short Stories - Literary Devises T: Point of View: third

Protagonist: Rainsford

What type of character is the Protagonist? The protagonist is a positive character.

Antagonist: General Zaroff

Describe the setting: (time, place, mood and atmosphere)

The story takes place on an island. The island is remote, isolated, enchanting, and unusual. The atmosphere is at first interesting and fun then turns hostile and threatening.

Type of Conflict:

Describe the main conflict: A hunter being hunted and getting punished - the conflict of human behaviour. Also, how some people get bored with their lives and will do anything to entertain themselves, even commit murder. Another one is the conflict of the protagonist: his character changes throughout the story,along with his views on hunting (like - dislike - and, perhaps, like again).

Describe the Climax of the Story: This story is quite unusual. You could argue it has two climaxes- the first one is when Rainsford is hiding from the General, and the second one at the end, quite unexpected. While reading this story I did not expect Rainsford to be hiding in the general's bedroom. The second climax is more important for the story.

How does the Protagonist change over the course of the story? Rainsford at first likes hunting and thinks there is nothing wrong with it, just a rite of passage for strong beings. Throughout the story, he starts realizing that hunting is immoral. Nevertheless, at the end, he is the one who kills both Ivan and the General. One has to wonder that perhaps he will take place of the General on the island.

Describe the relationship between the title and the theme. The Dangerous Game is a good title because it illustrates that one of the main characters, Zaroff, who invented it and constantly played it, ironically lost it and became the victim of his own invention.

How does the main conflict help to illustrate the theme?

It helps because it shows the most dangerous game one of the main characters invented, and eventually the hunter is killed.

How does the climax help to illustrate the theme?

It shows that the hunter gets its punishment - do not play your own dangerous games!

Give examples of each of the following literary terms in the story (use quotes):

Simile: 'Night is like moist black velvet.'

Metaphor: 'The night would be my eyelids.'

Personification: 'An evil place can, so to speak, broadcast vibrations of evil.'

'Night pressed its thick warm blackness in upon the yacht.'

Symbol: 'leering gargoyle,' 'spiked iron gate' (shows evil, threat, and danger)

Foreshadowing (give both elements): 'Don't you feel anything? Now, you mustn't laugh when I tell you this - I did feel something like a sudden chill. ' (It shows that danger and doom are near).

Irony: 'Ivan is an incredibly strong fellow, but he has the misfortune to be deaf and dumb.'

Imagery: 'There was a medieval magnificance about it. It suggested a baronial hall of feudal times with its oak panels, its high ceiling, its vast reflectory table... About the hall were mounted heads of many animals...'